Max payne 3

selectedJS

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Toll Sam Fisher, ohne Mantel im San Andreas Ghetto, wahrscheinlich mit Solid Snake Augenklappe noch.
 

Godfathor

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Max Payne 3 Details Emerge
Max ditches the trenchcoat, grows a beard, and heads south.
by Charles Onyett

US, June 16, 2009 - When Max Payne again reappears on consoles this winter, it appears as though he'll be stepping into a much different setting. According to a cover story in issue 195 of Game Informer, the new title will not be taking place in the dark streets, warehouses, and construction yards of New York, but in Sao Paulo, Brazil. Max was booted from the New York Police Department and spent the following 12 years battling his inner demons and addictions, and at some point he moved out to the Brazilian metropolis to escape from his previous life. It appears once again he'll be drawn into elements undesirable, as his work as a security agent for a rich local family leads him into life-threatening situations.

In addition to the different setting, Max has undergone quite a few physical changes. He's burlier this time around, sports a beard and a shaved head, and appears to have ditched the long coat and black getup from the previous games in favor of a stained white sleeveless shirt and cargo pants. Screens included in the article also show a much brighter setting, making it appear like many of the venues for action in the third game take place while the sun is out. Rockstar did mention a few levels could take place at night or in the rain, and pointed out that achieving a 'noir' kind of feel is more about style than about a specific location or color.

Rockstar won't be using voice actor James McCaffrey again, saying it wouldn't really fit considering how much Max has aged. The talent being used won't be a big recognizable name, but Rockstar is confident it'll be appropriate, and the studio plans on giving Max plenty of lines of internal dialogue in the style of the previous games. Many details of the new plot aren't yet being talked about, but Rockstar told Game Informer players can expect it to include the elements of betrayal and violence the series is known for.

To build the new setting, Rockstar sent crews down to Sao Paulo to take note of environmental layouts and soak in the local flavor. The company believes it'll be able to put together some interesting locations for shootouts, with enemies being able to pop out of all sorts of unexpected spots as Max moves through the streets of shanty towns. This third game is being handled by Rockstar Vancouver instead of Remedy, the developer of the original games currently busy with Alan Wake.

One of the big questions Rockstar Vancouver is trying to answer with this game is how to evolve the third-person shooting mechanics of the franchise to make them feel new again. With the first two, the bullet time system that let Max slow down those around him while performing dives and dodges and blasting bullets was unique enough to stand out. The third game will still feature a bullet time system, but will also include a number of other features that have to do with animation and interaction with the environment to ensure the gameplay feels distinct.

The game is being built with Rockstar's RAGE, used to build past games like Grand Theft Auto IV, in combination with NaturalMotion's Euphoria technology that allows for enemies to react realistically to being hit by gunfire and as they impact things in the environment, which Rockstar is hoping delivers a greater sense of realism. To protect himself from incoming bullets, Max will also be able to take cover behind objects as well as grab enemies to use them as human shields, though taking advantage of the cover system isn't required for success. It seems quite a few bits of the environment will also be destructible, so perhaps not every bit of cover will be all that reliable.

Something called environmental bullet time is being built into the game, which according to the article can be compared to quick-time events in other titles. Yet instead of doing something like tapping a button within a small window of time, the player will have full control of Max as the event progresses. Rockstar provided one example to Game Informer, where Max slides down a tin roof in slow motion while tagging nearby enemies with bullets.

This won't be an open-world game, though it seems Max will have a limited ability to scale walls and access combat areas from a few different directions. A bullet-cam, which follows projectiles into their targets, will be implemented into the game to add more style, and it seems Max will be able to perform life-saving kill shots should he be near death. If he manages to kill his killer before the screen goes black, he'll spring back to life thanks to an adrenaline boost.

What Game Informer seemed most impressed by were the animations and attention to detail in the environments, which were said to enhance the gunplay and feel of the game. While hardly anything was said about the multiplayer, it was confirmed that there will be an online component in the PlayStation 3, Xbox 360, and PC version of the game.
 

Godfathor

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Max Payne 3 Delayed

by Chris Faylor Dec 03, 2009 3:16pm CST

Once expected to arrive this winter, Rockstar Vancouver's action game sequel Max Payne 3 has suffered a delay, and is now due between August 1 and October 31, 2010.
 

Moon_Dog

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Hättest du mal den zweiten Teil gespielt würdest du auch so denken
 

Exuled89

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Hab ich durch gespielt.. aber ein dritter teil aus new york wäre langsam langweilig
 

Godfathor

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Rockstar Vancouver's action game sequel Max Payne 3 has been hit by
another delay.

Publisher and studio owner Take-Two Interactive revealed the delay
today within in its financials, noting "the launch of Max Payne 3 has
been moved out of fiscal 2010." The company's 2011 fiscal year runs
November 1, 2010 through October 31, 2011.






Initially due in "Winter 2009,"
the sequel was later
postponed and scheduled for release between August 1 and October
31, 2010. Rumors that a delay was forthcoming surfaced earlier this year
alongside allegations
of poor working conditions at the studio.

[UPDATE] "While we do not take the movement of
any title lightly," Take-Two CEO Ben Feder explained of Max Payne 3 in a
conference call, "our recent success with
Red Dead Redemption illustrates the importance and the benefits of
giving a title the time that it needs in order to fulfill its potential
in the marketplace. The team at Rockstar is focused on making this the
best possible experience in interactive entertainment."


The company also noted it has yet to announce a new release
window.
 

Godfathor

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maxpayne3-13-1280_19191.nphd.jpg

maxpayne3-14-1280_19191.jpg


"Expect a lot of news in the next few months," Rockstar says on its blog. A rep further adds that we can "look for more on the game in the coming weeks."
 

Godfathor

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Max Payne 3 is noir, Rockstar promises
by Andrew Yoon, Sep 22, 2011 7:00pm PDT

As the first game in the series to be developed outside of Remedy, Max Payne 3 has drawn the ire of its most passionate fans. Rockstar VP of product development Jernoimo Barrera defends the changes made for the studio's take on the franchise, and promises that the game will retain many nods to the classic games.

"We wanted to make a game that would please fans of the originals and be accessible to newcomers," Barrera said. "As the games are so old now, plenty of people who would like Max were simply not gaming back in 2003."

One of the biggest criticisms fans have about the debut trailer is the seeming lack of noir. Sure, you had Max narrate the trailer, but why have the game take place in sunny Sao Paulo? "Noir is about much more than location," Barrera told Gamespot. "You'll see that we aren't moving away from those styles and techniques at all, and we've come up with what we think is an interesting interpretation of classic noir."

Barrera confirms that yes, the graphic novel style panels will be making a return to Max Payne 3--something that we have yet to see from the game. Also missing from the game so far: precipitation. Thankfully, fans are guaranteed that "there are, however, enough rain-sodden, pitch-dark nights in the game to satisfy the most ardent fan of dark and wet locations."

The reason why the Max Payne 3 seems so sunny so far is because the story "now takes place over a few weeks" instead of a single night. Consequently, Rockstar was unable to tell a story "realistically" by having it take place exclusively at night. "And while Sao Paulo may be a more colorful place in the daytime, it's a very different story at night."
 
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